In december 2004, an alleged spokesmen of Dow Chemical named ‘Jude Finisterra’ appeared on television to apologize for the Bhopal disaster, a 1984 industrial disaster in India that resulted in thousands of deaths. Two hours (an a lot of uproar) later, Dow Chemical released a press statement where they stated that an interview with one of their employees never occured. They were right; Mr. Finisterra was actually Andy Bichlbaum, one half of the culture jamming-duo The Yes Men. Their aim is to impersonate officials from companies they feel are doing injustice to the world, and take them on by releasing fake statements like this one. So far, they have released two movies: The Yes Men and The Yes Men Fix the World, of which the latter one is available as a free download.

This culture jamming is of Rita Raley’s concern in her book Tactical Media (2009). Raley is an Associate Professor Department of English at the University of California, Santa Barbara. The Yes Men are mentioned in this book’s introduction, along many other examples of tactical media expressions, like the Critical Art Ensemble. Besides these introductary examples, she first tries to outline the definition of tactical media. What Raley does very well is to clear up the distinction of tactical media compared to other forms of (internet) activism. Tactical media is temporal. It is articulating aesthetic strategies for the production of academic criticism. Critical media creates situations where criticality can occur. And last but not least; victory is impossible – it’s about disruption.

Raley deals with issues on simulation and reality, thereby involving the works of Jean Baudrillard. Although Raley gives many examples of tactical media, there’s more in her book than just a list of those activities. In the chapter Virtual War, she focuses on developments in the goverment and their approach to simulated warfare. She then relates these events with tactical media happenings. After the Gulf War that, according to Baudrillard ‘never took place’, we now have the cyberwar that is full of simulations, hyperreality and spectacle. What we might witness is a new battlespace occuring. The government has always tried to control the media and entertainment business, but now the war is also being ‘fought’ on the internet. This includes bot attacks and viruses.

Computer games by Muslim extremists, Christian extremists and the U.S. government are being discussed, all with a varying degree of effectiveness. She notes that the 9/11 Commission Report stated that the terrorists used flight simulators to practice for the real thing. Raley shows the hypocrisy of governments to take amateur video’s of computer games seriously, claiming that terrorists are bound to create on this level of professionalism. She concludes: “representation, or in this case simulation, paves the way for real experience”.

Later on, in the chapter ‘Antiwar Games’ she describes in detail the entanglement of war images, simulation, virtual reality and computer gaming. It’s dangerous to not lose the grip with reality; can war really be fought solely online? Luckily, Raley quickly returns to video games as tactical media – a way to communicate their own politics. It is referred as ‘persuasive gaming’. She refers to the game Fish, where a player must decide the fate of a real goldfish through a game interface. One of the games mentioned – September 12: A Toy World – is impossible to win. You get the chance to bomb an unnamed Middle Eastern city, but the more you bomb, the more terrorists will pop up in the city. These games do not aim to please the player, but to create awareness over real-time situations.

It is at this point of the book where she really ‘activates’ our own mind: so, what is exactly the deal with these hidden politics? Raley shows how the implemented parameters of game developers can be decisive in our experience. Furthermore, Raley also askes the question where the data comes from. And how do people use and visualize these numbers?

The third chapter Speculative Capital: Black Shoals and the Visualizing of Finance is a search for the difference between a visualization tool and a work of art, or between capitalist and artistic speculation. Raley names a few works that try to visualize our economy by taking data from stock markets and currency flows and combine it in the simulation. Among the works is John Kilma’s ecosystm and The Great Game. Raley continues to discuss money and it’s form, matter and function. Since the value of currency is determined by it’s position to other currencies,  they all live in a hyperreal. It is at this point in the chapter that really makes your mind spinning and contemplating about the future: will we continue to build on this hypothetical capital?

Raley describes a ‘biological perspective’ on speculative capital (like stock markets). She researches the possibility of our capitalist economy as a self-regulating organism that can grow, live and create its own offspring. She then continues to discuss the longevity of capitalism and it’s possible future scenario’s. At this point, there are parallels visible with computer technology and complexity theory.

Raley stays away from any radical political opinions, which adds to the readability of the book. Although she writes in an accessible way, but I would argue that a basic knowledge of computing history, recent popular culture and economics would come in handy. I would recommend this book to future artists and critics, who can draw inspiration from past installatons so in a way, Raley is giving the activists a helping hand in sabotaging the system. Throughout her book, there is a post-human debate going on: where does our power end and where does technological performativity begin?  At the end of the book, Raley describes the installation Black Shoals, where feedback from a simulation is actually used by the machine itself. Still, she emphasizes the need for human perception in both financial markets and the tactical media installations. The question remains how this debate will continue.

Author: Rita Raley

Title: Tactical Media

Publisher: University of Minnesota Press

ISBN: 978-0816651511

On Friday 30th September 2011, De Balie in Amsterdam will host Media Squares, an international seminar to develop a critical analysis of the new forms of social protest and their media dimension. The seminar is part of an on-going research into Tactical Media, the fusion of art, media, politics and cultural activism, centred around the ‘Tactical Media Files‘, an on-line documentation resource of Tactical Media practices world-wide. The program will start at 10:30, admission is 5 euro.

Every month 2.5 billion pictures are being uploaded on Facebook by their users. The social networking website is referring to itself as the ‘largest photo-sharing site’ on the web. The instant access of information and data means that servers containing this information always need to be up and running for people to retrieve whatever they desire. This includes pictures on Facebook, video’s on YouTube, movies, music, games and software as downloads. And even when people decide not to host a file anymore, there will be a big chance that it will forever float around in the cloud of archives.

This cloud is more tangible than the word presumes; it is located in the numerous server farms around the world. These farms save all the data we put on the internet on a daily basis and commonly consist of entire buildings, requesting energy to run the servers and keep them cooled. According to Facebook, they serve more than 750 million active users, a milestone achieved in July 2011. The amount of servers is very rarely publicly discussed. In 2009 Facebook was estimated to have 60.000 servers. Google is presumably using around 900.000 servers.

The needed energy has to be obtained from locations with varying degrees of effects for the environment, and it is up to the companies to make this decision. A 2010 Greenpeace report ‘Make IT Green: Cloud Computing and its Contribution to Climate Change‘ stated that Facebook opened a new data center in Oregon. This center obtains their energy from ‘coal-fired power stations’, which contributes heavily on the total of greenhouse gas emissions. More environmental friendly-decisions were made by Yahoo!, whose data centers in Buffalo, New York are being powered by hydroelectricity.

What stands out is the growing influence of internet companies like Facebook and Google on our environment, considering their decisions which are likely made out of economical reasons. This may lead to a bigger carbon footprint, the total amount of greenhouse gas emissions by a person or (in this case) a company. It is difficult to pinpoint the exact carbon footprint of the web, because many computer services occur offline. In 2010 The Guardian estimated the number of CO2 around 300 million tons; similar to more than half of the coal, oil and gas buring in the United Kingdom. Considering the growing ubiquity of the internet, this trend will most likely continue to increase.

Being aware of these statistics is one thing, but pointing a finger at the major internet companies is perhaps a bit unfair. Although Facebook can definitely improve on their energy extraction, the main solution of reducing our carbon footprint is not simply turning off our computers and stop using their services. The internet gives us many opportunities to reduce our carbon footprint in other areas. Working at home will save car emissions and gasoline usage. Online business meetings will reduce airplane emissions. E-books and newspapers will save printing and transportation. It is debatable whether we are seeing an increase or just a shift in our energy use, especially since we are still lacking data on this subject.

So as the major internet companies are continuing in (perhaps unwillingly) increasing their influence on our environment, this also shows their dependency on electricity. But as electricity is more and more serving as an essential commodity, it can ultimately lead to questions about power (political power, that is) and control. Through making ourselves increasingly dependable on the services of Google and Facebook, we make ourselves dependable on the same energy as well. The possible shift in energy use as mentioned earlier will only continue this process. It could well mean another dimension in the struggle for power on the internet: an attempt to control through the interface as described earlier by authors like Lev Manovich; or in the protocol as described by Alexander Galloway.

The game of power and control is currently still being played in the quest for gasoline. This was very much visible for The Netherlands throughout the twentieth century. It faced problems concerning the shortage of gas, which resulted in several ‘car free Sundays’. Obviously, the extraction of oil is bound to geographical locations, while the production of electricity is not. But for now, the demand for electricity in the future is still obscure. There have been cases of Dutch websites being ‘closed’ on Sunday, leaving merely a message that they will return the next day. While this might point to a religious matter, it reminded me of the ‘car free Sundays’ and the awareness of our daily electronic consumption. It remains interesting to consider the effects of our internet usage and what happens on the ‘other side’ of the modem.

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